txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_WALLPLUG"
//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Wall_Jump"
Ability "Type_Bow"
Ability "Twirl"
Ability "HawkeyeExplosionAttack"
Ability "Double_Jump"
Ability "AddMaskWhenUnderWater"
Ability "Dash_Attack"
Ability "AtlasDodge"
Ability "TightRopeCreate"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.020000, OffsetY = 0.020000, OffsetZ = -0.150000, CharHeight = 0.39, ZoomMultiplier = 1.1 )

Ability "ImpliedInteractWithLegoSilver"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------

clear_default_items
default_item "Hawkeye_Bow" held
default_item "Taskmaster_GrappleBow" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
has_whip tex="30_LEGOPurpleRope3D"
can_grapple

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenericMaleA_Pain"
sfx_Die    "VO_GenericMaleA_Death"
sfx_Doomed "VO_GenericMaleA_Death"


//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Hawkeye"

StreakInitializationData
	life 0.15
	WidthScale 1
	Colour 100 100 100 100
	MaterialScene "VFX_Hawkeye"
	MaterialSpecial "vHawkeye_attackstreaks_Ob1"
EndStreakData
